![]() The former is a function of the low-res minimap, while the latter has to do with the training data set - most human players engage enemies at distance, so there’s a dearth of “bad breath range” encounters to train to. The system tends to get the player stuck in corners, and doesn’t recognize enemies that pop up at close range. ![]() The results are - iffy, to say the least. Actually controlling the player on the game machine was particularly hacky rather than rely on an API to send keyboard sequences, used a wireless mouse dongle on the game machine and a USB transmitter on the second machine. ![]() Navigation around the map was done by analyzing the game’s on-screen minimap with OpenCV and doing some rudimentary path-finding. The second machine has a YOLOv5 model which was trained against two hours of gameplay, enough to identify friend from foe - most of the time. To make the Valorant-bot more of a challenge, he decided to feed video of the game from one computer to another over an HDMI-to-USB capture device. As points out, most cheat-bots have direct access to the memory of the computer which is playing the game, which gives it an unfair advantage over human players, who have to visually process the game field and make their moves in meatspace. This is a first-person shooter, team-based game that has a lot of action and a Counter-Strike vibe. We vote no, and while we take a dim view on cheating in general, there are still some interesting hacks in this AI-powered bot for Valorant. Is it really cheating if the aimbot you’ve built plays the game worse than you do? Whether you’re looking for a way to capture gameplay on the real hardware, or want to run RetroPie on a real Game Boy screen, we’re excited to see what folks come up with using this project.Ĭontinue reading “ESP32 And Raspberry Pi Take Over Game Boy LCD” → Posted in Games, Microcontrollers, Nintendo Game Boy Hacks, Raspberry Pi Tagged handheld, i2c, lcd driver, video capture The image can be stretched to cover multiple displays, which demonstrates by playing a game on 3 x 3 grid of salvaged panels, but each LCD also can be controlled individually as is the case with the large digital clock seen above. The project also includes the capability to control an array of Game Boy LCDs, which allows for some interesting possibilities. ![]() Visuals are crisp and fluid, and naturally devoid of the Game Boy’s iconic (if slightly nauseating) greenish tint. Compared to what ends up showing on the handheld’s LCD, the recorded gameplay shows off looks fantastic. With the ESP32 wired between the handheld’s LCD and main PCB, the microcontroller can also act as a capture device using I2S camera mode. But as the video below illustrates, that’s just the tip of the iceberg. In the most basic of applications, it lets you push video from your Linux computer out to the Game Boy LCD over WiFi. Which makes it the perfect time to check out this project released recently that allows you to interface the Game Boy LCD with the ESP32 or the Raspberry Pi. There was a decades-long stretch of time where the most popular kid in the lunch room was the one who brought in their Game Boy so the rest of the class could huddle around and check out the latest Pokemon title.īut those days are long gone, and now these once-coveted handhelds can be had for a song on the second-hand market. The Nintendo Game Boy and its many permutations represent one of the most well-known and successful gaming platforms ever produced.
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