![]() It’s pretty straightforward and surprisingly fun, and accurate! I’m not typically the fondest of button-based rhythm games, and I even find stuff like the recent Melody of Memory to be stingy with my inputs, but even on the hardest settings the songs in Annika were super comfortable to adapt to and it felt rewarding when I finally got a perfect chain. Move to the sides and press the A button to the rhythm, and try to build up a long chain without making too many misses. The bosses in this game are where the “combat” kicks into place… And these fights are just rhythm minigames. (Playing on Christmas during the review period actually dropped a specialized artwork inside one of the houses, so there’s even seasonal touches, though not required to 100%) To make things even sweeter for replay value, this Switch version has all the achievements from the other versions in-game and ready to unlock. There’s also scrap pieces to hunt down, and even some secret easter eggs, which I thought was pretty cute. ![]() The art isn’t anything jawdropping, but it’s a fun side collectible to stumble upon. Speaking of those, there’s a surprising amount of fun stuff to hunt for: there’s a variety of art pieces known as “Meowsterpieces” that are hidden throughout the world, and upon delivering them to an art house you can browse through them. Yes, you can die, but all it really does is just spawn you a short ways back, and you’ll more likely die by falling into a pit or drowning than running into enemies, since the enemies are stupidly simple to avoid.Īt first I was a bit put off by this, especially since I ended up finding myself reaching the end of the first dungeon in a mere five minutes, but eventually I grew to appreciate the game’s easygoing nature: it’s not braindead easy like Kirby’s Epic yarn, since the bosses can trip you up on higher difficulties and the optional collectibles are cleverly hidden. For the most part, you just explore, use your limited abilities to see if you can nab anything that catches your eye, and reach the next main part of the game. ![]() There are enemies and hazards, but little in terms of serious combat or actions to do. While most of your explorations are accompanied by peaceful songs, some cutscenes do pack on the stronger pieces, and the fact boss battles are rhythm based means those songs really do a good job at being incredibly catchy.īeing a 3D adventure platformer, it may surprise you to know that for the first portion of the game, you can’t jump at all! That power is rewarded after defeating the first boss, and it opens up for some wider exploration, with subsequent dungeons awarding you other abilities such as a helpful dash among other things.Įven with upgrades though, you’ll notice that this platformer is a lot more easygoing than your average 3D adventure. ![]() The music is worth praising some as well. Whether they’re goofy enemies, ridiculous looking save statues, funny NPCs, a lot of Giraffe and Annika manages to stick out, despite the budget production values here. Honestly, every inch of this game is filled with some sort of goofy charm, even the parts that try to be “darker” in context of the universe. The game in general has a pretty colorful, friendly feel to it, and despite the resolution quirks the game still runs decently enough to be enjoyable, so if you can look past an odd texture here and there, then you’ll be totally fine. Characters are humanoid, but with some mild animal features to them, such as ears or tails, and the environments are pretty decent, even if they can look quite blurry on Switch. Giraffe and Annika is a 3D platforming game with a pretty typical look to it. Nothing earth-shattering or anything, but it does have some emotional, thought provoking moments and the overarching mystery is pretty fun to try and guess at by your lonesome until you piece it together. When someone asks her to go out on an adventure, she eagerly does so in order to rediscover her memories and collect the three star fragments, in this cute platformer! Despite the seemingly tropey and generic start, I was stunned to find out there was a surprising amount of depth to this story. In this platformer, you take control of a cat-girl named Annika, who has lost her memory and awakened in an unfamiliar world.
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